GODSPEEDCOFFAD STUDIOS
← Player support

Privacy policy

GodSpeed - Running Simulator · Package com.god.speed
Effective 26 October 2026

This policy explains what information GodSpeed - Running Simulator uses, why we need it, who helps us run the game, and how you can see, correct or delete your data.

GodSpeed is made by Coffad Studios, the developer name of Aditya Nikam, an independent developer based in Maharashtra, India. "We" and "us" in this policy mean Coffad Studios. If anything here is unclear, write to coffadstudio@yahoo.com.

In short: you can play as a Guest, and we never ask for your phone number, password or real name. Your nickname and six-digit player ID are public on the leaderboards. Your progress lives on Unity's servers so it can't be lost or faked. Google handles payments and ads, and we never see your card details. You can delete your account at any time.

1. Your player account

Guest account. When you first play, Unity Authentication creates an anonymous player account with a random player ID. Your phone keeps a sign-in token so you come back to the same player next time.

Profile. We store the nickname you choose, a six-digit public player ID, your join number and the date your account was created.

What other players can see. Your nickname, public ID, level, chosen avatar, title and score appear on the public leaderboards and above your character. Please don't use your real name or any contact details as a nickname. We may change a nickname that is offensive, copies someone else, or pretends to be staff.

Sign in with Google (optional). You can sign in with Google, or link Google to your Guest player, to keep the same progress on another phone. Google shows its own account picker and gives the game a signed sign-in token. The game passes that token straight to Unity Authentication, which checks it and remembers your Google account ID so it can sign you in again. The token can also contain your Google name, email address and profile photo. The game doesn't save or show any of these, and your in-game name stays the nickname you picked.

One phone at a time. When you open the game, it saves a small record on the server (a random session code, the time and the platform, such as Android) so your account is active on one phone at a time. We don't read your phone's hardware IDs, contacts, photos, microphone, camera or files.

Guest notice. When a Guest accepts the notice that unlinked Guest progress can be lost, we record that you accepted and when.

2. Your progress, and keeping the game fair

Unity's servers store your level and XP, Run Coins and God Coins, stage progress, heroes, pets, trails and other items, daily rewards, your equipped choices and avatar. For daily rewards we also store your time zone offset, so the day resets at your local midnight.

Every reward is checked by our server before it counts. To do this, the server keeps a count of actions it rejected and a short list of your last 100 game actions (for example what you bought, claimed or hatched). We use these only to stop cheating and to sort out support problems.

Your phone keeps your settings, controls and screen layout, a copy of your progress, and actions waiting to be sent to the server. Clearing the app's data removes these from your phone. A Guest account that isn't linked to Google may then be impossible to recover.

3. Purchases

Purchases go through Google Play. Google handles your payment, and we never receive your card or bank details. For each purchase we receive the product, order number, purchase token, time, quantity and status. Our server checks the purchase with Google so the God Coins are added once.

We keep one record per Google purchase that links it to a single account, so the same receipt can't be used twice. If Google tells us a purchase was refunded or charged back, we take back what it gave, as explained in our Terms, and keep a record of that refund.

4. Ads

The game only shows ads you choose to watch for a reward, served by Google AdMob. There are no banner or pop-up ads. The Google Mobile Ads SDK in the game can collect your IP address, advertising ID, device information, how you interact with ads, and crash and performance data. Google uses this to show and measure ads and to prevent fraud. This can happen when the SDK starts, not only while you watch an ad.

In the European Economic Area, the UK and Switzerland, Google's consent message asks for your choice first, and you can change it later in Settings ▸ Privacy choices. Elsewhere, ads may be personalised. On Android you can reset or delete your advertising ID in your phone's settings. We limit ads to content rated suitable for teens, and the game never asks for your precise location.

5. Crash reports and technical data

Unity collects crash reports, error and "app not responding" reports, and basic device and performance details (such as phone model, Android version and memory) so we can find and fix problems. When the game starts it also asks Unity Remote Config for current settings, such as a maintenance notice or the minimum supported version. These requests, like all server requests, include basic device and app information and your IP address, which Unity and Google may use to estimate a rough location and to protect their services. We don't use any separate analytics or tracking tools.

6. Who helps us run the game

These companies process data for us under their own terms. Google may also use ad data as described in its own policies. We don't sell your personal information. These companies work internationally, so your data may be processed outside your country, including in the United States. Read Unity's player privacy policy and Google's privacy policy to learn how they handle it.

7. Why we're allowed to use it

If you live in the European Economic Area or the UK, these are our legal reasons:

8. How long we keep it

Your random player ID may stay in an internal counter for a short time after deletion until newer players replace it. It isn't linked to any other data.

9. Your rights

You can ask us for a copy of your data, ask us to correct it (you can also change your nickname in the game), ask us to delete it, object to how we use it, and withdraw consent for personalised ads at any time. If you live in India, you can also name someone to use these rights for you if you die or can't act yourself.

Email coffadstudio@yahoo.com or use our account deletion page. Because nicknames and player IDs are public, we may ask you to prove the account is yours before we act. We answer within 30 days. If you're not happy with our answer, you can complain to your local data protection authority.

10. Children and teens

GodSpeed is made for players aged 13 and over. It isn't meant for children under 13, and we don't knowingly collect their data. If we learn that a child under 13 has an account, we will delete it. If you are under 18, please play and make purchases only with your parent's or guardian's permission. Parents can write to us to see or delete their child's data.

11. Security

The game talks to its servers only over encrypted connections. Players can't change server data directly, because every change is checked by our server first. Only the developer can access the admin tools. No system is perfectly secure, but we work to protect your data and will act quickly if something goes wrong.

12. This website

This site runs on Google's Firebase Hosting, which logs basic request data such as your IP address to deliver and protect the pages. The site has no ads, analytics or sign-in. The deletion helper works only in your browser, and nothing reaches us until you send the email yourself.

13. Changes to this policy

If we change this policy, we'll update the date at the top. For important changes, we'll also tell you in the game or on this page before they take effect.

14. Contact and grievance officer

Coffad Studios (Aditya Nikam), Maharashtra, India. Email coffadstudio@yahoo.com and mention GodSpeed - Running Simulator.

Grievance officer: Aditya Nikam, at the same email address. We acknowledge complaints within 7 days and aim to resolve them within 30 days.